- CRASH BANDICOOT N. SANE TRILOGY PC WINDOWS 10
- CRASH BANDICOOT N. SANE TRILOGY PC PS4
- CRASH BANDICOOT N. SANE TRILOGY PC PC
- CRASH BANDICOOT N. SANE TRILOGY PC PS2
You can only access them while playing and not from the main menu – Peter). (Small correction audio options are present once you select a game and then enter the menu. Oddly, no audio options are present, but it isn’t like there is much dialogue in Crash. It isn’t like there is camera control, but you can use all of the various buttons on your mouse if you’re so inclined. In a nice touch, the mouse is supported without any INI tweaking needed. There aren’t more options than what playing with a gamepad offers (so no shortcut keys or macros out-of-the-box), but it is nice to be able to create your own configuration. With regards to controls, you cannot rebind any gamepad options, but the keyboard controls are completely customizable. What 60 FPS playback does for platformers cannot be understated everything just feels perfect.
CRASH BANDICOOT N. SANE TRILOGY PC PS4
It doesn’t really matter, though, because, on my now five-year-old PC, I’m able to get a completely locked 60 FPS with the preset set to “Ultra.” With the vsync off, there can be a few oddities in certain sections, but the game feels a lot more fluid than its previous PS4 iteration thanks to that boost in framerate. Then there is a preset with a couple of different values, the option to turn off motion blur, bloom, depth of field and fur blur, but not a tremendous list. You can turn off Vsync, at least, which is nice for anyone that demands precision or has a Gsync/Freesync compatible device. For some reason, you can lock the framerate to a lot of arbitrary values (like 34, 40 and 48 FPS), but the game doesn’t provide an option for uncapped framerates the highest option is 60 FPS (unavailable on any console release).
There is a decent amount of options, but nothing overly crazy.
CRASH BANDICOOT N. SANE TRILOGY PC PC
Sane Trilogy on PC won’t light your world on fire.
CRASH BANDICOOT N. SANE TRILOGY PC WINDOWS 10
Rig: Intel Core i7-3770 3.4 GHz, 16 GB of SDDR MHz, NVidia GTX 1060 6 GB, Windows 10 Home 64-bitĪs far as graphical options go, the N. Thankfully, that dimwitted bandicoot has some zest in him. A lot of high profile PC games have been getting the shaft lately, so there was always a very real possibility that Crash would um…crash and burn. Now that basically everyone can own a copy of this glorious remake, the biggest question that needs answering is whether or not the PC port (co-developed by Iron Galaxy) is worth a damn. Shortly after that release, rumblings of ports to different platforms began to make the rounds it was only a matter of time before Crash would end up on Microsoft and Nintendo’s platforms (along with a PC release).Įnough about the history of the series, though. People just really wanted to see Crash in his former glory and Vicarious Visions was happy to replicate that experience down to a tee. Last year, Vicarious Visions released a complete remake of the classic trilogy on PS4 to some rave reviews and tremendous commercial success. It turns out that was in the cards for quite some time. With the varying degrees of quality, many were beginning to wonder if we’d ever see a return to what Naughty Dog did so well. The following games from various developers over the years weren’t all bad, but they never quite captured the glory of that original trilogy.
CRASH BANDICOOT N. SANE TRILOGY PC PS2
Then developer Naughty Dog moved on to the PS2 and created a whole new series, leaving many diehard fans wondering what was next.
Since I was a kid in love with 3D platformers, the games felt like the perfect complement to Super Mario 64 and all the other Rare titles I had been playing on my N64. I jumped in after Crash Bandicoot 2 came out as I didn’t own an original PS1 until early 1998. I have lots of great memories of Crash Team Racing, but I certainly remember all of the zaniness that the original trilogy had. It has been quite some time since I last played a Crash Bandicoot game.